"Dé-cyber-réalisation" is a portmanteau word comprising "cyber" and "derealization".
The prefix "cyber" is generally associated with a word to express a new computer dimension. It was born during the exponential development of the "digital revolution" in the 20th century.
Derealization is a psychological disorder where the brain disconnects the individual from their reality. This disorder associated with stress is often described as "the impression of playing a role, of being in a film, of being a spectator of one's life".
The research and creations illustrated by this title focus on the desire to observe and create new cybernetic forms and relationships, between machines and humans, linked to current events and generational social issues.
While intelligent algorithms are at the heart of current events, it is time to demystify them and place them at our level, to observe their vulnerability, transmitted by their creators.
In these installations, they are the laboratory rats. Troubles and sufferings are virtualized to be studied. Laboratories are replaced by machines and programs.
The artist also offers various video examples of the impact of virtual spaces on human thought paths.
Main projects in progress :
Mademoiselle, les plans vont changer.
For october 2024. Digital installation for the future exhibition “An artist/an architect” at the Maison de l’Architecture of Poitiers, France.
Picky Pixel Chix
Interactive installation for 2025, work in progress.
Collision Syndrome
Interactive Installation for 2025, currently being written.
Anaïs HORSE ADVENTURE
2022, Photogrammetry, C# program, table, chair and Barbie game, variable dimensions.
This project is part of a process of recovery and restoration of the numerous video games that made up my childhood. Barbie Horse Adventures: Mystery Ride is a PC game released in 2003. It represents a great childhood memory for me and I often think back to its settings with nostalgia. By rediscovering this game, I became aware of the evolution of 3D representation techniques. Today, the decorations have aged and seem empty. Emptiness amplified by the striking absence of music in the game, only animated by the sound of the wind in the leaves and the distant cries of birds of prey. The frightening atmosphere of the game contrasts with the collective imagination of Barbie games.
Picture taken during the collective exhibition "Peut-mieux faire" in December 2023.
This project aims to highlight the feeling of rupture with the imagination that many experience when re-exploring the games of their childhood. In this palimpsest game project, the player can explore Barbie's virtual space in my own skin. Here, it's me who goes looking for Barbie. But it disappeared like the candor of my childhood and I could never find it again. Because today, like this game, what seemed wonderful to the child, finally shows its true face to the adult.
The aesthetic of the digital piece thus echoes the strange sensation that the first 3D video games can feel by the children who have become adults who have played them.
The accompanying sound piece was created from sound extracts from the game and reinforces this sensation.
Picture taken during a personal exhibition in the European School of Image in June 2022.
A screenshot.
A screenshot.
Films :
Gone Total Free
2023, Machinima, 2 min 41.
In Gone Home, a video game released in 2013, Kaitlin Greenbiar, a 21-year-old young woman, returns home to her family mansion located in Arbor Hill and- And damn, we don't care about the story of the game. Here, at least, I can leave all the lights on and leave all the taps on! Gone Free is a cathartic film in the face of generational ecological mental burden. The film's soundtrack was created with the help of the artist Gaston Olive.
ConCUB1s
2024, Blender animation, 3 min 30.
During the lockdown, Anaïs and Mathis decide to play Minecraft together. Through an epic adventure, very emotional, they discover each other and fall in love. Five years later, they decide to get married on the game, with their loved ones. But Anaïs begins to doubt the very concept of marriage.
The documentary-fiction film relates a common sentimental experience among today's young adults. Where the line between real and virtual life is blurred and where the standards of married life of yesteryear are no longer relevant.
Le Parquet
2020, Mapping video, synthetic images.
This V-Jing performance revolves around memories left over from childhood.
On the left is transcribed the speech of a young woman who recounts the relationship she had with her nurse. On the right, a 3D animation follows his child's eyes,
the large projection and its movements allow the spectator to find themselves in the skin of their memories. Memories of a room in his nurse's house reconstructed in 3D.